Sir Dash
Knight
Swift rapier strikes and a shield that blocks hits from the front.
Blade Tempest, Thousand Cuts, Skyfall
Enter a pixel-art fantasy adventure where Sir Dash and his companions journey through dangerous lands to rescue Queen Elira.
Knight
Swift rapier strikes and a shield that blocks hits from the front.
Blade Tempest, Thousand Cuts, Skyfall
Paladin
Heavy longsword swings. Slow, hard to stop, and hard to hurt.
Fortress Slam, Earthsplitter, Judgement
Lancer
A long spear that keeps enemies at the far end of it.
Spear Storm, Dragon Dive, Cyclone Lance
Ranger
Precise bow shots from a distance, with no one to get hit by.
Rapid Volley, Hunter's Mark, Storm Arrow
Wizard
Homing magic bolts. Few hearts, and a lot of sky to cover.
Meteor Storm, Blizzard, Singularity












Season 2 doubles the adventure: a hundred new levels across five islands, each with its own rules. Set sail from the kingdom, drop anchor and row ashore, in any order you dare. Every island ends with its Warden, and the choice you made at the end of Season 1 follows you to all of them.

Flooded halls where the tide rises and falls as you fight.
Warden: Oshrael

Sun-scorched dunes: find shade and outlast the sandstorms.
Warden: Halcyr

Frozen fjords where the cold bites unless you keep warm by the fires.
Warden: Ysvara

A volcano island where the ground erupts around you.
Warden: Kor’Vath

A realm of darkness, lit only by your lantern.
Warden: Vael, the Hollow King