THE HEROES

Five heroes await.

Choose two to accompany you on every quest.

Sir Dash's emblem: a green badge with a sword Sir Dash in full art

Sir Dash

Knight

Swift rapier strikes and a shield that blocks hits from the front.

Blade Tempest, Thousand Cuts, Skyfall

Sir Bram's emblem: a blue shield with a golden cross Sir Bram in full art

Sir Bram

Paladin

Heavy longsword swings. Slow, hard to stop, and hard to hurt.

Fortress Slam, Earthsplitter, Judgement

Rowan's emblem: a sword on a red book Rowan in full art

Rowan

Lancer

A long spear that keeps enemies at the far end of it.

Spear Storm, Dragon Dive, Cyclone Lance

Kai's emblem: a spear on a green square Kai in full art

Kai

Ranger

Precise bow shots from a distance, with no one to get hit by.

Rapid Volley, Hunter's Mark, Storm Arrow

Mira's emblem: a purple spellbook Mira in full art

Mira

Wizard

Homing magic bolts. Few hearts, and a lot of sky to cover.

Meteor Storm, Blizzard, Singularity

SCREENS

Save the Queen. Save the Kingdom.

Quest for Elira screenshot: Land the final blow: every level ends in a cinematic killQuest for Elira screenshot: Carve through the horde with combos, ultimates and rampagesQuest for Elira screenshot: Topple mighty guardians: a boss waits at the end of every stageQuest for Elira screenshot: Rest by the fire and recruit companions on the long roadQuest for Elira screenshot: Forge your arsenal at the weaponsmithQuest for Elira screenshot: Visit the village market to gear upQuest for Elira screenshot: Master new skills: combos, ultimates and stats for every heroQuest for Elira screenshot: 100 levels to the Spire on the world mapQuest for Elira screenshot: Set sail for the Hollows in Season 2Quest for Elira screenshot: Broadsides at sea: trade cannon fire, then board herQuest for Elira screenshot: New lands, new foes in drowned townsQuest for Elira screenshot: Five islands to conquer, each with its own foes and Warden
SEASON 2 · THE HOLLOWS

Then, the sea.

Season 2 doubles the adventure: a hundred new levels across five islands, each with its own rules. Set sail from the kingdom, drop anchor and row ashore, in any order you dare. Every island ends with its Warden, and the choice you made at the end of Season 1 follows you to all of them.

The island of Marrowtide
Levels 101–120

Marrowtide

Flooded halls where the tide rises and falls as you fight.

Warden: Oshrael

The island of Solmara
Levels 121–140

Solmara

Sun-scorched dunes: find shade and outlast the sandstorms.

Warden: Halcyr

The island of Hrimvald
Levels 141–160

Hrimvald

Frozen fjords where the cold bites unless you keep warm by the fires.

Warden: Ysvara

The island of Cindermaw
Levels 161–180

Cindermaw

A volcano island where the ground erupts around you.

Warden: Kor’Vath

The island of Vel’Nox
Levels 181–200

Vel’Nox

A realm of darkness, lit only by your lantern.

Warden: Vael, the Hollow King